![]() ![]() Minato - Naruto's poor mobility and reliable meterless long ranged punish options give him a hard time landing a punish from far ranges, however Minato being a fast combo starter that attacks where the opponent is at makes it easier for Naruto to get punishes more often.Lack of safe meter gain on whiff options: Naruto's lack of passive meter fill options makes it so he can't use combo breakers or ghost step as often as other characters so he gets punished harder for losing neutral and is unable to put himself in a better position frequently.Subpar mobility: Naruto has a below average movement speed and a mediocre dash which makes it hard for him to run away or chase his opponent.U can be cancelled into SU which can create situations where trying dashing past the U will cause the opponent to get hit by the SU instead which forces the opponent to either jump over it, use an assist to punish it, or use a teleport attack to get around it if they have one. ![]() Strong Zoning: Naruto's U and SU are two of Naruto's projectiles that makes his zoning threatening.High damaging combos: Naruto's combos do high damage which require him to win neutral less often than many of the other characters to win. ![]()
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